It is once again demonstrated that anti-piracy protection hampers the performance of the game on the PC. The PC port of Resident Evil Village was not terribly unoptimized, but it also did not make many players happy. Even the owners of more expensive graphics card models had the same “micro-twitches” as those who played on minimally supported hardware and this was unfortunately not improved by the official game updates. Some people have managed to alleviate the situation with various tricks, such as removing and re-inserting the graphics card into the PCI slot, installing older versions of drivers etc. But the most effective repair seems to have come with a pirated version of the game. Basically, the first tests show that anti-piracy protection was probably the biggest culprit for the problematic performance of the game on the PC. This isn’t the first such case – we’ve seen it many times before, but apparently publishers are willing to risk negative publicity with this practice in exchange for the games not being available to pirates for the first few months of sales. The case of Resident Evil Village on PC was specific because the game reportedly used a dual piracy protection system, which…
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